I worked on Nothing In Sight as Producer & Narrative Designer. There was 7 team members and several external workers. We started the project in April 2018, until June 2019. My tasks during the projects were :
- Managing the team’s workflow and the project pipeline
- Issues & bugs tracking and resolution
- Defining the weekly milestone goals with the leads
- Historical researches and creating reference documents
- Writing the characters and their in-game narrative content
- Challenging the Game Designer’s systems and ideas
- Helping the programmers with integration and prototyping